After noticing how much time my friends (and I) were spending on Instagram while preparing for competitive exams, I started tracking our daily usage using nothing more than Google Sheets.
Over just a few weeks, usage dropped drastically:
📉 Devashish: 157 → 38 mins/day
📉 Riya: 294 → 186 mins/day
📉 Akash (me): 86 → 44 mins/day
📉 Samriddhi: 174 → 111 mins/day
This wasn’t a productivity hack. It was a behavior design experiment.
Just being aware of usage created shock, then mindfulness, and eventually change.
But I didn’t stop there. I asked:
What if opening Instagram wasn’t easy anymore?
So I built a Sudoku-based unlock gate — a microgame that acts as intentional friction between impulse and action.
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Tool | Use Case |
---|---|
Google Sheets | Behavior tracking & data |
Figma | UI & friction game concepts |
Lovable | Prototyping the Sudoku popup |
While learning how to use Google Sheets, I tracked Instagram screen time for 4 users (including myself) over 4–5 weeks.
We set a shared goal: Max 60 mins/day.
Every day, users shared their screen time with me. I tracked progress and sent out weekly reports in a group chat.
Over time, this small nudge turned into a big behavioral shift.
User | Week 1 Avg | Final Week Avg | Total Drop |
---|---|---|---|
Devashish | 157 mins | 38 mins | ↓ 119 mins/day |
Riya | 294 mins | 186 mins | ↓ 108 mins/day |
Akash | 86 mins | 44 mins | ↓ 42 mins/day |
Samriddhi | 174 mins | 111 mins | ↓ 63 mins/day |